Pages: [1] 2 |
1. Cargo Disparities Vs Class and Size - in Ships and Modules [original thread]
I will admit that a certain ammount of space and mass would need to be dedicated to armorments and so forth. But what sort of damage would be done to balancing if each ships hold was only 1/100th of the total m3 of the ship...that is 1% of the shi...
- by CorVeroth Nar - at 2004.08.13 02:03:00
|
2. Cargo Disparities Vs Class and Size - in Ships and Modules [original thread]
I will admit that a certain ammount of space and mass would need to be dedicated to armorments and so forth. But what sort of damage would be done to balancing if each ships hold was only 1/100th of the total m3 of the ship...that is 1% of the shi...
- by CorVeroth Nar - at 2004.08.13 02:03:00
|
3. Cargo Disparities Vs Class and Size - in Ships and Modules [original thread]
I am not looking at it as a mater of realism...I see it more as a matter of consistency with in the game. It is simple logic that a frigate would have less over all capacicy then a Cruiser or Battleship. As for drone bays, I do agree that if you ...
- by CorVeroth Nar - at 2004.08.12 22:14:00
|
4. Cargo Disparities Vs Class and Size - in Ships and Modules [original thread]
I am not looking at it as a mater of realism...I see it more as a matter of consistency with in the game. It is simple logic that a frigate would have less over all capacicy then a Cruiser or Battleship. As for drone bays, I do agree that if you ...
- by CorVeroth Nar - at 2004.08.12 22:14:00
|
5. Cargo Disparities Vs Class and Size - in Ships and Modules [original thread]
I have been looking at this for a while and have come to the point of this. For a while now it has bothered me that a cruiser would have (subjectivly) barely more cargo capacity then a frigate. And that the same applies to the Cruiser vs Battleshi...
- by CorVeroth Nar - at 2004.08.12 18:37:00
|
6. Cargo Disparities Vs Class and Size - in Ships and Modules [original thread]
I have been looking at this for a while and have come to the point of this. For a while now it has bothered me that a cruiser would have (subjectivly) barely more cargo capacity then a frigate. And that the same applies to the Cruiser vs Battleshi...
- by CorVeroth Nar - at 2004.08.12 18:37:00
|
7. General rant with concepts, ideas, and stuff! - in Player Features and Ideas Discussion [original thread]
I was not refering to interceptors concerning the frigates. I was talking about Interceptor Drones.
- by CorVeroth Nar - at 2004.07.20 06:55:00
|
8. General rant with concepts, ideas, and stuff! - in Player Features and Ideas Discussion [original thread]
I was not refering to interceptors concerning the frigates. I was talking about Interceptor Drones.
- by CorVeroth Nar - at 2004.07.20 06:55:00
|
9. Need suggestions for load-out on Omen plz - in Ships and Modules [original thread]
So what about since the changes made to weapons. I know the omen caries drones...but how do you defend against those pesty frigates...any clues?
- by CorVeroth Nar - at 2004.07.14 07:08:00
|
10. Need suggestions for load-out on Omen plz - in Ships and Modules [original thread]
So what about since the changes made to weapons. I know the omen caries drones...but how do you defend against those pesty frigates...any clues?
- by CorVeroth Nar - at 2004.07.14 07:08:00
|
11. Mobile Labs - in Player Features and Ideas Discussion [original thread]
I tend to agree. I had my one little lab once. But loast it in a move. Took me three freekin months to find it and I got two weaks out of it. Any way I like the idea of some sork of lab modual. Though I am wondering if Shiva and the labratory modu...
- by CorVeroth Nar - at 2004.07.14 05:20:00
|
12. Mobile Labs - in Player Features and Ideas Discussion [original thread]
I tend to agree. I had my one little lab once. But loast it in a move. Took me three freekin months to find it and I got two weaks out of it. Any way I like the idea of some sork of lab modual. Though I am wondering if Shiva and the labratory modu...
- by CorVeroth Nar - at 2004.07.14 05:20:00
|
13. General rant with concepts, ideas, and stuff! - in Player Features and Ideas Discussion [original thread]
Edited by: CorVeroth Nar on 14/07/2004 05:03:07 Edited by: CorVeroth Nar on 14/07/2004 05:01:09 Good day, It has been a while since I have gone on a good rant. So please pardon any rambling and so forth. Also pardon the replication of pre...
- by CorVeroth Nar - at 2004.07.14 04:55:00
|
14. General rant with concepts, ideas, and stuff! - in Player Features and Ideas Discussion [original thread]
Edited by: CorVeroth Nar on 14/07/2004 05:03:07 Edited by: CorVeroth Nar on 14/07/2004 05:01:09 Good day, It has been a while since I have gone on a good rant. So please pardon any rambling and so forth. Also pardon the replication of pre...
- by CorVeroth Nar - at 2004.07.14 04:55:00
|
15. Drones - DEV comment Requested Please - in Ships and Modules [original thread]
Well drones are a good thing...and they need some balancing. I think that they need to really review the drone classes. Scouts SHOULD be used to improves sensor effeciency and targeting ability. They should be scouts, not battle platforms. Interce...
- by CorVeroth Nar - at 2004.07.12 00:38:00
|
16. Drones - DEV comment Requested Please - in Ships and Modules [original thread]
Well drones are a good thing...and they need some balancing. I think that they need to really review the drone classes. Scouts SHOULD be used to improves sensor effeciency and targeting ability. They should be scouts, not battle platforms. Interce...
- by CorVeroth Nar - at 2004.07.12 00:38:00
|
17. The BIG Jovian Body Parts Gathering - in Player Gatherings and Events [original thread]
What happens to the parts that are not sold off. Say like the cerebral slice. Will they be given back to the origonal players that donated them so they can take advantage of future plot developments?
- by CorVeroth Nar - at 2004.05.28 23:55:00
|
18. Sarum and Implants - in Missions & Complexes [original thread]
Well acording to the dev post there are specific criteria...and while I havee tried to follow their explanation...I have found game developers tent to forget to simplify at times. It comes from there intimate knowledge of there system...but still ...
- by CorVeroth Nar - at 2004.04.22 17:26:00
|
19. Sarum and Implants - in Missions & Complexes [original thread]
Hello, I was wondering if any one out there could confirm what agents in the Sarum Corp have given out an implant mission. I ask cause I know that not all lvl3 agents do have that one missions and so I am just trying to better my odds.
- by CorVeroth Nar - at 2004.04.22 15:37:00
|
20. Implant Corporations: by type - in Missions & Complexes [original thread]
Edited by: CorVeroth Nar on 21/04/2004 20:33:24 Since not all agents are graced with the implant mission...does any one know what Agents have that mission. I am particulary interested in the Sarum agents. I want names people...hehehe. :-)
- by CorVeroth Nar - at 2004.04.21 20:31:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |